Why Licensing + Payments Matter
If you sell an engineering tool, simulation suite, or developer SDK/API, you need two things:
- a way to get paid the way you price (seats, modules, usage, or a mix), and
- a licensing system that enforces those terms - across desktop apps, headless servers, CI/HPC clusters, and even offline/edge environments.
Options: Roll-your-own / Vendor-locked Billing vs. Devolens
Roll-your-own
- Total control, but you must build/maintain: key issuance, per-module entitlements, usage metering (requests, core/GPU hours), floating seats, offline tokens, audits, and migration paths.
- Costly to scale across on-prem, clusters, and customer environments.
Cloud/vendor billing only
- Fast to start, but plan logic and metering are provider-defined; per-module licensing, tenant overrides, and offline/air-gapped cases usually need extra systems.
- Hard to unify desktop tools + SDKs + APIs under one entitlement model.
Devolens (third-party licensing)
- Use any payment processor or sell via PO/invoices.
- Models out of the box: per-seat, floating/concurrent, per-module/feature, usage-based (requests, jobs, core/GPU hours, credits), subscriptions, trials.
- Offline capable with signed tokens; optional on-prem components for secure labs and factories.
- Works across desktop, SDK redistribution, APIs, CI/HPC, and embedded/edge.
Tip: Keep your existing billing. Let Devolens be the licensing & entitlements layer that your apps, SDKs, and services all trust.









