Why Licensing + Payments Matter
When you’re ready to sell a plugin/add-in (e.g. Autodesk/Rhino/Revit/SketchUp), you need two things:
- a way to process payments, and
- a licensing system that ensures only paying users can run your compiled add-in under the terms you set (duration, features, per-seat/per-device, etc.) - including offline use.
Options: Platform Stores vs. Devolens
Platform stores (e.g., Autodesk App Store, Food4Rhino, Extension Warehouse)
- Great for discovery and distribution.
- Purchase verification exists, but per-seat, per-device, or feature-gated enforcement typically requires extra work.
- Payments and policies are platform-defined.
Devolens (third-party licensing)
- Use any payment flow (or invoice B2B) and keep store listings for reach.
- Built-in models: per-seat/device, floating/concurrent, per-feature/edition, usage-based, subscriptions, trials.
- Offline capable (signed tokens) and friendly to secure environments - no server you need to run.
- Works across Autodesk, Rhino/Grasshopper, SketchUp, and companion tools with one approach.
Tip: Many teams publish a free/trial listing for exposure, then unlock paid features in-app with Devolens.









