Why Licensing + Payments Matter
When you’re ready to sell and distribute your Autodesk add-in (Revit, AutoCAD, Inventor, Navisworks, Maya, Fusion 360), you need two things:
- a way to process payments, and
- a licensing system that ensures only paying customers can use your add-in under the terms you set (duration, features, seats, etc.).
Options: Autodesk App Store vs. Devolens
Autodesk App Store
- Built-in purchase verification; however, it doesn’t natively enforce per-seat, per-device, or feature-gated access without additional work.
- Payment processor choice is limited (platform-defined).
- Distribution is tied to the store channel.
Devolens (third-party licensing)
- Use any payment processor (or your internal billing for B2B).
- Monetize in more ways: subscriptions, usage-based, per-seat/device, feature flags, trials.
- Offline and constrained environments supported (incl. air-gapped workflows).
- You can still publish on the Autodesk App Store for discovery while running licensing/payments independently.
Tip: Many teams list a free/trial build on the App Store for reach, then activate paid features via Devolens after purchase.









